MoversSomeguy↓416Afi↓374Grethos↓351aadvark↓277Majdi↓266TradeSk0rp.eth↑48.8%Ethos↓1.5%Brandon scott↑1.0%vitalik.eth↑1.7%VouchesDpuck (bob)50 WHUF → freshout.ape 🍄🦍Brandon scott9 WHUF → 一川drive 🔴Brandon scott9 WHUF → AndrewDBálint Popovits3 WHUF → cav4lierReviewsMark Karpelèspositive · 90 upvotesaiobkhan ✨positive · 72 upvotesCryptoPasokospositive · 46 upvotesRiyonegative · 43 upvotes
Profile· Known@PirateNationOn Ethos
Pirate Nation

Pirate Nation

170 reviews, 81% of them positive.81% positive · 170 reviews· Influence factor 91, above 18% of accounts

The record

From 9 activities · Jul 2026

Pirate Nation was a browser-based, pirate-themed on-chain game with engaging gameplay and a dedicated community, but faced significant challenges including poor token economics, a collapsed economy, and ultimately shutdown of the original blockchain and game. The team raised $33 million and initially delivered a fun strategy card system with seamless transactions and generous airdrops, but later outsourced support to third-party email, cut features, and broke promises around mobile versions and future service development, leaving players frustrated with credit losses, glitches, and token deflation. They have since pivoted to rebuilding on Abstract blockchain with the same token.

“Pirates Don't Play by the Rules”Pirate Nation has shown a history of repeatedly forcing loyal players to walk the plank instead of rewarding them as originally promised. S1 started in April 2024, with a large focus on social quests, expanding to over 60 partnerships, many of whom have since folded. In June, 6 days before the end of the season, US players were excluded from claiming rewards wasting 2 months of their time. At the end of the S1, these shifty pirates decided 25,000 players were ineligible to claim rewards based on not achieving an arbitrary and previously unmentioned gameplay threshold. Only 10% of these players would receive a reward via a raffle. In July, multi-accounting was no longer allowed, and it was confirmed that S2 rewards would be restricted again in an unknow way to prevent this. In November, they finally announced the ranked requirement rewards for eligibility 1 week before the end of a 5-month-long season. They also promised S3 rewards would be much fairer and more transparent. In January, they reversed the rule on multi-accounting as well as reinstating all accounts that were banned for it previously. In February, the game was opened to everyone, expanded to Ronin, and started offering optional VIP membership for in-game rewards and bonuses on earning. In March, one week before S2 ended, they announced that you must own an NFT or purchase VIP in order to qualify for the rewards you worked for all season long. The next month the claim went live, but if you claimed your tokens, you would lose 90% of the rewards. You must wait 180 days to gain the entire amount. The following day, they apologized for a lack of transparency and clear communication once again, refunding the cost of VIP in PIRATE tokens which had already lost around 30% of their value. These decisions have resulted in real financial ramifications for their players. They exhibit a pattern of overpromising for attention and changing the terms in the 11th hour to benefit themselves, insiders, and whales. Nearly every excuse for these changes has been the sustainability of a token economy and NFT collection that are both down nearly 90% from ATHs.The Daniel Droege Show · 1234· 1y ago · negative6
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